Early firearms allowed
- Main firearms available are flintlock pistols, muskets and scattergun/blunderbuss’s (p.268 DMG, or Matt Mercer’s gunslinger archetype. DMG takes precedence)
- Pistols are ranged simple weapons, while every other firearm is a martial ranged weapon.
- Varieties are buckler, standard and tower
+1 AC in melee combat, doesn’t occupy a hand if used with a light weapon.
Can entrench providing half cover and an additional +1 AC at the cost of half movement.