Class Changes

Mundanes with cantrips

  • Due to setting, character creation allows the mundane characters to limited use of simple spells.
  • Choose a class: bard, cleric, druid, sorcerer, warlock*, or wizard. You learn two cantrips of your choice from that class’s spell list. You may cast cantrips twice this way between each long rest. Your spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock: Wisdom for cleric or druid: or Intelligence for wizard. (* DM’s approval to choose warlock spells)
  • Feature inaccessible to the variant human
  • Cantrip spells may be cast this way twice in total, not each. Think of them as two 0-level spell slots.
  • If gaining a level in the class matching the class chosen for this feature you may upgrade the selected cantrips to standard cantrip status. Otherwise this feature will continue to limit their use.

Sorcerer

  • gain:

1) pick one of either: simple armour, one tool, or one skill proficiency
2) pick one of either: simple weapons and light armour, one language, or one martial weapon proficiency

  • Convert all spell slots into spell points. Add sorcery points into the pool. (p.288-289 DMG)
  • Two metamagic options are chosen whenever the Metamagic feature is gained (instead of the usual amount).
  • Bend Luck feature now uses a d8 instead of a d4
  • Sorcerers have the feature Eschew Materials: forgo material components of spells if the components have no monetary value listed in the spell’s description.

Beast Master (Ranger archetype)

Class Changes

Tieranne Bellimancer