Party Focus
What to focus on as our main quest line
Encounter with Giants
Doing jobs for the Scouts

Taking a scouting job the group came across giants, and determined they possessed traits that were unexpected. One of which is training. The night guard was ambushed late in the night, and although routed the party pursued. Which led to another ambush. The giants proved strong (as expected), but used the situations they put the party in were unexpected. Beating them a second time Cognitionys cast a suggestion spell to tell the survivor to warn his allies of Thokk, the giantslayer.

Tracking the giant to base camp, there were no other giants. Much searching was had and Tihiro was isolated held captive. Thokk scouted forth, and came across an awaiting ambush. One was a giantess with a cannon as her personal firearm.

Although a tough fight the party prevailed. Licking their wounds they continued onward. They came across a caravan protected by a mercenary unit. Manipulating the mind of the elf Jahali the unit was found to be double agents, however their motive unknown. Finding the missing supplies the party eventually called in aid.

A few more days travel south Grumabar was met again who bore Cognithionys a written message along with gifts.

The week ended with the party reaching the city to re-supply and obtain their reward (1,000gp).

Party requested to take jobs outside of normal scouting jobs given to other mercenaries. There were 11, of which three had a small seal in the lower corner of the page. Each of the three had soft per-requisites that if not fulfilled would make the job very difficult to fulfill. The jobs themselves also paid less, but had other benefits.

Interrogate a giant
Obtain information from a seemingly fire giant foreman.
Needs: ability to speak the giant tongue

To redirect supply lines
Manipulate giants uprooting train tracks to bring them to a nearby city.
Needs: a strong mage with mind magic

Disrupt enemy supplies (hit and run)
To take supplies from the fire giant foundry within a volcano, and bring them to the Templars.
Needs: crew with members of exceptional strength and speed

Taking the interrogation job the party journeyed deep under the city. Where the party is met with a fire giant captain. The information the fire giant gave:

  • The factory is in the volcano
  • There are 20 giants there, 4 are more powerful than the fire giant (cloud and storm are the options)
  • It’s industry is powered by the volcano
  • If we turn off production the volcano will erupt
  • The volcano is the source of a super weapon on Caelum
  • The leader is small but giantkin (unknown name)
  • They’re building a supercannon called a wall breaker (5 weeks till complete)
  • Caelum is a floating fortress 4 weeks travel south

Other information found:

  • The discs are favors
  • Challenging a worshiper of the Rival eggs them on (potential advantage)
The (Military) Campaign Begins

To meet Vostek at Strilas the party traveled by train to its location. An alternative, longer route was found to reach the city. At the station a half-orc was met, as they did not know which train to head on. A conversation was had where Cognitionys tried to peddle his lanterns, and a dull-blue half-ingot was given in response. Channeling divine energy the half-orc resisted, much to Cog’s surprise. Advice was given that once past the gates you can hop onto any train, despite the ticket paid.

The trip into Neva City involved a detour, dropping off at a station before travelling on foot through the sands to the city itself. Roy requisitioned tools and equipment from a general goods merchant using his credentials as a member of the Hunter’s Lodge when filing out a Bounty Hunters’ Guild form. The travel was difficult and the heat overbearing, but involved a chance encounter with a djinn one night when Roy used his ‘thumper’ to try and attract a purple (desert) wurm. The djinn was amused with the encounter, and provided the party with a gift: a magical, one use horn that can ‘summon a worm’. The party managed to reach Neva City. An outbound merchant was met after a rest. Sold mostly scrap scavenged from the ruins surrounding the settlement.

Neva City had the following persons of interest:

  • alchemist who used to work in a guild before moving to Neva City for isolation
  • ‘elder’ who looked after the orphans, providing them survival training. Had guns.
  • Simple smith who is used to working with salvaged metals.

Found a large group of males competing over territory and/or mates. Once the fight was almost done Roy used the horn to summon a worm, running as soon as the ritual circle was scrawled overhead. What was summoned was a Neothelid, which Cog recognised as being related to illithid in subject matter. During the fight Moredi was lost, and an actual purple worm appeared. Afterwards, so did a large illithid, who displayed an awesome show of power. A day later the party went to scavenge the corpse of the purple worm as Roy took Moredi’s remains in hope of resurrection.

The party eventually reached Strilas as they recovered from their wounds, Thokk keeping the horn and trying to recharge it. Vostek was not met, but a travel upon a Templar (of Steel) ship and requisitions (purple worm plate, tower shields, boots) were made as a reward. The ingot Cog received was found to be ‘refined’ Nokium and had it worked into a holy symbol of his faith. They were heading to Vallinde to liberate the region of the giant threat.

The ship (Death’s March) was captained by a goliath and had a decent orc presence upon it. The latter’s rations including a supplement to speed up their training and natural physical prowess.

The first few days aboard the ship was rough with turbulent seas, storms and water elementals). A being was also spotted in the far distance whose presence hurt the minds of those who heard it. Roy fired a cannon despite orders not to. Punishment was given but the group fought back due to the ridiculousness of implements (barbed wire whip soaked in anti-clotting solution).

The party’s general aptitude for magic attracted a halfling named Bevyn who sought a quick path to power with less effort than the Templar’s drill demanded. A ritual for a pact was made with an archangel of Fortyc, asking for his new name of be Marx (of the Silver Raven).

The last few days were the most rough while at seas with giants causing the natural weather surrounding Vallinde to warp to its extremes. The captain was lost, in addition to its first mate.Taking initiative the group made a concerted effort to reach the Vallinese shore of Flaso. Exhausted from the rigor, the party helped unload the ships’ contents as they moved underground where the city was re-established.

The group met in Sector 87 where other mercenary groups were gathered with an officer named The Scout. It was explained that mercenaries are to do reconnaissance work, with interference in open warfare situations. Additionally, if fleeing they are not to return directly to the underground bases for it will compromise the success of the campaign. A side comment was made that if they heard of an ‘inquisitorial’ it does not exist, for it is a silly rumour.

The first mission was to head to a location and determine the source of the supply problems. A secondary objective, if the party ‘found a set of dug in parallel lines’ was to follow it. But not at the expense of the primary objective.

And so the party, eager to gauge the strength of giants, headed past the main plaza housing thousands of Templars and Elves while a speech was made to grounds above. To hunt down giants and fight them.

A New Direction Forward
After the Christmas/New Years break.

Cognitionys put in two applications for patents, both involving using continuous flame for lighting. One involved the use of it as a street lamp, and another as a light source in a handheld lantern.

Roy made some profit from contracts as a non-affiliated freelancer. Put in some work for his (apprentice-tier) employees for experimentation in alternative loading designs with cartridges.

Shalev in an effort to do good in the world decided to help the homeless children of Fort Kreapt

Moredi found a circle of urban druids who offered to help him find new forms for favours in return. Was told there are giant scorpions in the desert that holds Neva City.

Tihiro held a six day long party, paying 773 gp over the time.

Thokk made business connections with Zaria Excavit, and made plans for establishing mines near the humble township of Northwich. The climate made prior establishment difficult; massive bouts of flooding, uneven terrain, and nasty winds.

Aftermath of the Raid event.


  • Talked with Zaria Excavit, head of Zaria industries.
  • Selling of plans (by Roy) for 1500gp
  • Rollout of new coinage by the banking guild
  • Engineers guild very busy. Almost all of the their workshops in use. Loud noise heard
  • Plans by Thokk pitched.
  • Sir Garrikston praised Roy for his courage. Plans to gather resources and the might of the Ordained Orphans to stand against the dwarf.
  • Coinage (newly minted) distributed (10,967gp 4sp 3cp)
  • Cognitionys got a magic scroll, yet to be identified. (Holy Sword)
  • Shalev sold her tea to an elven merchant near Zaria’s tower. Give her last one as a gift to Zaria.


  • Roy started his own firm based in Fort Kreapt. A rent to own arrangement for a year (15gp per week) and five percent ownership of Roy’s business earning. Deal made with Rongrim of Anvilwarp Industries. Roy, along with Moredi, brought the building off Rongrim.
  • Roy also started an account with the Stallworth Family Bank, affiliated with the Banking Guild. Started the account with 2,000gp.
  • Cog purchased a 40 percent share of a small, local inn in the third district. Spent 2,000gp and also negotiated with “the network” for ownership of the neighbouring building for the inn’s expansion in return for employment.
Red Dragon Raid Event
Organised by the Coins division of the Order of the Alms

6 groups of at least five with a couple of smaller groups for unknown reason.

Payment per group: 1000gp + share of dragon hoard + 25% increase in share of hoard (paid by Zaria).

Most melee combatants died, which included ‘silly’ warrior with flaming sword.

Dragon was banished for a short while by Vostek Drakebreaker.

Dragon was finally slain by Moredi.

Roy Redhardt was at Basya’s doorstep a few times.

Fight was turned around when Meifeng shot a well placed arrow to trip the dragon.

Fort Kreapt and before

‘Failed’ attacking Karston’s fortress in cragside. Entered through secret entrance with local militia leading to kitchen. Escaped using move earth spell, but failed to clear the area. Most allies died. ‘Kill zone’ in feast hall proved too much

Paid for passage on a boat to Hellone. The city of Streim housed one of the elders of House Sigilus, Mateo who was a disgusting, elderly man. Used poison from a passing contact on Mateo before leaving the city.

Halfast was a thin spire-like city that housed the wealthy near its peak. Met and paid for interesting information from an information broker there.

Aramore is the only city-state in Hellone which the House Excavit holds in its ancestral continent. Met with Invintus, who commands a War mage unit. Provided a few ‘quests’ in return for services/favours in return.

Travelled to an Elven Garden in hopes of convincing the local Lady to not invoke the Right of Grand Arboretum. Met with her advisor instead. Was told to perform deeds to ‘make your words have weight’. Cleared (mithral) mine of rust monsters and cleared the Bulette infestation in a nearby village. Took mithral ore as loot. Met with an orc with a flaming sword. Travelled back to meet with the Lady. Unknown result.

Met with member of Ordained Orphans while travelling. Got sealed scroll and told to pass it on to Commander of the Ordained Orphans. Opened and read scroll anyway. It was a military report of events. Re-sealed.

Travelled onward to Beckton

  • met with Hector, a minotaur knight
  • Sariel was arrested for fraud using his magic
  • found assassin, and arrested her. Shalev loosened restraints in return for favour.
  • Used teleportation circle to travel to Fort Kreapt

In Fort Kreapt took a couple of small jobs, one which involved going underground and scouting an area and plotting information on a map. Walked up to entrance of Mind Flayer colony. Survived. The a large red dragon attacked the megalopolis.

Talks of Genocide with Guests from an Elven Garden
...While spiking the drinks with spirits and drugs

Managed to get information about a secret entrance into Karston’s bandit fortress. Seeing the odds as too great the party left hoping the information is worth something in return. Delivering the corpses and the two living bandits to Faizhi authorities the group went to clean up some loose ends.

A over-active merchant was met while travelling to the city, who sold Darius a bottle of dwarven spirits, influenced by orcish methods. He indicated there was little supply of valuable goods in Faizhi and he was going to meet that demand.

The jeweller’s granddaughter ran off with a traveller who swept her off her feet.

Tihiro’s cloak was collected, hood and all.

Sariel found a library in the town hall, of which there were some textbooks on magic. Deceiving the librarian to give the book to him, Sariel obtained ‘A Beginner to Intermediate Students Guide to the Manipulation of Physical Objects, Volume 2’. It had transmutation spells to copy (expeditious retreat, feather fall, magic weapon, earthbind, and transmute rock)

Sold the excess items to a merchant for potions of healing, while tracking down to over-active merchant to take hold gold. Little was left as the horse rode itself onward. The merchant was high on ‘Owlsroot’, of which the man held 10 vials of the powder. Darius and Shalev took the vials and left the man to move on.

Half the party attended a fancy party while there was a festival on, which signalled the end of a season. Elven royal delegates were in attendance. The head of delegation said she was the wife of the Lord, which in human terms makes her a ‘lady’, but is not technically correct. Stated that the balance of human-elven land border inclusivity was in possible jeopardy from Hellonian pressure. She is confident of an elven victory stating,

“We live so much longer then them. Short-lived folk, the humans are. So much more experience. I believe if a war were to break out due to border exclusivity there will be a… genocide. And not for us.”

Her handmaiden is a junkie for owlsroot, and was willing to help spike the drinks of the elven delegation for a flask. She replaced the wine with the spirits and some owlsroot. Soon much of the party was drugged.

Tihiro went to track down a fellow adventurer who knew about guns in town. Was not staying at an inn, but short term renting a building in the city centre.

Rise of the Pig Lord: the Swine Within
Events covering 23 Feb to 23 March

A new adventure starts with in a small Ellonite town of Shaan where our adventurers answer a call of a local farmer in distress. He clears manure from the surrounding farms and turns them into a product he dubs ‘potent fertiliser’. Observing the large barn house there was a large impact as though made by a very large being. The house was in shambles with a chest of coins and gems, an heirloom staff, and an old book missing.

The farmer’s wife (Margo) was quite the hypochondriac, which Meidian quickly picked up on. She asked for the staff to be destroyed and the book not returned.

Tracks led into a forest where the party travelled for a few days. Giant rabbit was hunted. Encountered a kobold ambush which led to a kobold nest where they were met with two dragonborn: a lady of noble inclination, and a male of more… simple mind. A duel of single combat was done for the chieftainship of the tribe, of which Snuffle had closely won. Negotiating for her life and to walk away, the female left.

Kobolds were trained to not kill pigs, and to train them. They also brought a giant rabbit in. A lesson well-learnt the party left the kobold tribe to their own devices. The party also found a rock which rung a strange sound when stuck via certain methods.

The chest was returned, with its contents given back as a reward if the male dragonborn was brought to justice. The staff, which barely hummed with life, was kept. The book was a curiosity of a language which the party did not understand, and was also kept. Of what little could be gleaned the book detailed farming techniques.

The party moved for almost a week to the city of Faizhi where they encountered a job of taking out bandits who were surrounding the town, choking it of supplies. Defeating one of them (the leader bearing a gun), the group subdued two of the bandits.

Sariel, Meidian, and Darius scouted forward. Going off the beaten path the group found a small track where caravans were hidden. Pressing forward they encountered a large bandit camp at a clearing made by cutting down a large swath of trees. Using stealth the party managed to get them to flee, but were eventually noticed. Moving onward the party found the bandit ‘fortress’, whose gates were funnelling in the numerous camp members. Using magic the group managed to send the guards into disarray. Seeing nothing else to do the party left

Checking the bandit camp for supplies. They found a large bear at the edge of their vision. Circling their way around slowly the three prepared for the worst. However, realisation struck Sariel and was awestruck. In their midst was a divine being: Ursarex. Giving up the druid staff it was planted, and the nearby area reeked of potent fertiliser. In the morning the grass had grown quickly, and the bear was gone.

Events as 9 September 2016
Events occuring upon entering Flasso

The party reached Flasso, another large sized city that is blessed with a train stop within the continent of Vallinde. It is a seaside city with a shipping port – a way to reach Esseand before heading to Strilas.

A ragged, yet martially trained messenger met the party to give Gimble a message. An acquaintance was calling in the task for the musket to slay a dragon a few weeks travel into a forest from the city. The messenger seemed socially uncomfortable, despite the small size of the group.

The local thieves guild was quite different to either the Stoatesvale and Xernon counterparts, having a much more aggressive and murderous feel to them. Meeting the second in command, who was quite friendly unless truly provoked in a violent manner, an arrangement was made to have the guild go underground via the fake death of their leader.

A tiefling paladin of Sulsin visited town. Her presence was felt blocks away.


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