To meet Vostek at Strilas the party traveled by train to its location. An alternative, longer route was found to reach the city. At the station a half-orc was met, as they did not know which train to head on. A conversation was had where Cognitionys tried to peddle his lanterns, and a dull-blue half-ingot was given in response. Channeling divine energy the half-orc resisted, much to Cog’s surprise. Advice was given that once past the gates you can hop onto any train, despite the ticket paid.
The trip into Neva City involved a detour, dropping off at a station before travelling on foot through the sands to the city itself. Roy requisitioned tools and equipment from a general goods merchant using his credentials as a member of the Hunter’s Lodge when filing out a Bounty Hunters’ Guild form. The travel was difficult and the heat overbearing, but involved a chance encounter with a djinn one night when Roy used his ‘thumper’ to try and attract a purple (desert) wurm. The djinn was amused with the encounter, and provided the party with a gift: a magical, one use horn that can ‘summon a worm’. The party managed to reach Neva City. An outbound merchant was met after a rest. Sold mostly scrap scavenged from the ruins surrounding the settlement.
Neva City had the following persons of interest:
- alchemist who used to work in a guild before moving to Neva City for isolation
- ‘elder’ who looked after the orphans, providing them survival training. Had guns.
- Simple smith who is used to working with salvaged metals.
Found a large group of males competing over territory and/or mates. Once the fight was almost done Roy used the horn to summon a worm, running as soon as the ritual circle was scrawled overhead. What was summoned was a Neothelid, which Cog recognised as being related to illithid in subject matter. During the fight Moredi was lost, and an actual purple worm appeared. Afterwards, so did a large illithid, who displayed an awesome show of power. A day later the party went to scavenge the corpse of the purple worm as Roy took Moredi’s remains in hope of resurrection.
The party eventually reached Strilas as they recovered from their wounds, Thokk keeping the horn and trying to recharge it. Vostek was not met, but a travel upon a Templar (of Steel) ship and requisitions (purple worm plate, tower shields, boots) were made as a reward. The ingot Cog received was found to be ‘refined’ Nokium and had it worked into a holy symbol of his faith. They were heading to Vallinde to liberate the region of the giant threat.
The ship (Death’s March) was captained by a goliath and had a decent orc presence upon it. The latter’s rations including a supplement to speed up their training and natural physical prowess.
The first few days aboard the ship was rough with turbulent seas, storms and water elementals). A being was also spotted in the far distance whose presence hurt the minds of those who heard it. Roy fired a cannon despite orders not to. Punishment was given but the group fought back due to the ridiculousness of implements (barbed wire whip soaked in anti-clotting solution).
The party’s general aptitude for magic attracted a halfling named Bevyn who sought a quick path to power with less effort than the Templar’s drill demanded. A ritual for a pact was made with an archangel of Fortyc, asking for his new name of be Marx (of the Silver Raven).
The last few days were the most rough while at seas with giants causing the natural weather surrounding Vallinde to warp to its extremes. The captain was lost, in addition to its first mate.Taking initiative the group made a concerted effort to reach the Vallinese shore of Flaso. Exhausted from the rigor, the party helped unload the ships’ contents as they moved underground where the city was re-established.
The group met in Sector 87 where other mercenary groups were gathered with an officer named The Scout. It was explained that mercenaries are to do reconnaissance work, with interference in open warfare situations. Additionally, if fleeing they are not to return directly to the underground bases for it will compromise the success of the campaign. A side comment was made that if they heard of an ‘inquisitorial’ it does not exist, for it is a silly rumour.
The first mission was to head to a location and determine the source of the supply problems. A secondary objective, if the party ‘found a set of dug in parallel lines’ was to follow it. But not at the expense of the primary objective.
And so the party, eager to gauge the strength of giants, headed past the main plaza housing thousands of Templars and Elves while a speech was made to grounds above. To hunt down giants and fight them.